Coral Riptide
Medium Armor
- 2 items: Adds 15-657 Critical Chance
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 items: Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
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Perfected Coral Riptide
Medium Armor
- 2 items: Adds 15-657 Critical Chance
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 perfected items: Adds 15-657 Critical Chance
- 5 items: Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. Current bonus: 0 Weapon and Spell Damage.
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Pearlescent Ward
Heavy Armor
- 2 items: Adds 28-1206 Maximum Health
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 4% Healing Taken
- 5 items: Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 4-180 based on the number of group members that are alive. Current 4-180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
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Perfected Pearlescent Ward
Heavy Armor
- 2 items: Adds 28-1206 Maximum Health
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 4% Healing Taken
- 5 perfected items: Adds 28-1206 Maximum Health
- 5 items: Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death. Pearlescent Ward increases Weapon and Spell Damage by up to 4-180 based on the number of group members that are alive. Current 4-180 Weapon and Spell Damage. Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead. Current 0% damage reduction.
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Pillager's Profit
Light Armor
- 2 items: Adds 4% Healing Done
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 25-1096 Maximum Magicka
- 5 items: Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
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Perfected Pillager's Profit
Light Armor
- 2 items: Adds 4% Healing Done
- 3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 25-1096 Maximum Magicka
- 5 perfected items: Adds 3-129 Magicka Recovery
- 5 items: Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.
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Whorl of the Depths
Light Armor
- 2 items: Adds 3-129 Weapon and Spell Damage
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 items: When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
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Perfected Whorl of the Depths
Light Armor
- 2 items: Adds 3-129 Weapon and Spell Damage
- 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- 4 items: Adds 3-129 Weapon and Spell Damage
- 5 perfected items: Adds 15-657 Critical Chance
- 5 items: When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 988 Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 743 Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
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Swashbuckler Supreme
50 points
- Complete the following list of achievements for Veteran Dreadsail Reef.
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Dreadsail Reef Vanquisher
10 points
- Defeat Lylanar and Turlassil, the Reef Guardian, and Tideborn Taleria in Dreadsail Reef.
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Dreadsail Reef Conqueror
10 points
- Defeat Lylanar and Turlassil, the Reef Guardian, and Tideborn Taleria in Veteran Dreadsail Reef.
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Master Marine
50 points
- Defeat Tideborn Taleria after raising the Challenge Banner and without gaining the benefits of any Prismatic Resonances in Veteran Dreadsail Reef.
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Tip of the Harpoon
50 points
- Defeat Lylanar and Turlassil, the Reef Guardian, and Tideborn Taleria along with all their hostile followers, within 30 minutes of entering Veteran Dreadsail Reef.
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Unsinkable
50 points
- Defeat Lylanar and Turlassil, the Reef Guardian, and Tideborn Taleria along with all their hostile followers, without suffering a group member death in Veteran Dreadsail Reef.
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Fleet Queen's Foil
50 points
- Defeat Lylanar and Turlassil, the Reef Guardian, and Tideborn Taleria, along with all their hostile followers, after raising the Challenge Banner for each of them and without gaining the benefits of any Prismatic Resonances, without suffering a group member death, and within 30 minutes of entering Veteran Dreadsail Reef.
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Dreadsail Slayer
10 points
- Defeat 300 Dreadsail pirates in Veteran Dreadsail Reef.
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Ornaug Slayer
10 points
- Defeat 50 Ornaugs in Veteran Dreadsail Reef.
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Deliberate Disobedience
10 points
- Defeat thirty Frost Hounds that have been unaffected by the Destructive Ember and thirty Flame Hounds that have been unaffected by the Piercing Hailstone in Dreadsail Reef.
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Once into the Depths
10 points
- Defeat the Reef Guardian without any group member descending into the reef rapids more than once during the battle in Veteran Dreadsail Reef.
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Full Tour
10 points
- Defeat the Sea Elf Venom Evoker, Sea Boiler, and Tide Channeler within 10 seconds of each other after raising the Challenge Banner in Veteran Dreadsail Reef.
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Synchronized Slaying
10 points
- Defeat Bow Breaker and Sail Ripper within 15 seconds of each other in Veteran Dreadsail Reef.
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Inhospitable
10 points
- Assist Ardahan with his research in Dreadsail Reef.
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Peak Pit-Fighter Performance
15 points
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Reef Wrecker
15 points
- Defeat the Reef Guardian after raising the Challenge Banner and without gaining the benefits of any Prismatic Resonances in Veteran Dreadsail Reef.
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